Educator’s teaching approaches continue to change with the help of technology advancement. Interactive whiteboards and projection screens have now replaced the once adored chalkboards of the school walls. In many schools now, virtual learning is a common place where remote lecturers or guests are brought into the classroom through the use of 3D.
Students are now making a grand entry into the world of learning through 3D, thereby turning them into remarkable inventors. Well before they mature for the job market, they are already becoming builders, designers, and initiators with the aid of 3D.
Ways to Engage Students in Deep Learning
If teachers are looking for methods to hone their students’ ability and understand their learning, they need to integrate making it their practice to engage them. Students can learn core content and practices more deeply when they create something to share with the world. The educational trends and standard are moving towards students showing not just their answers, but their thinking as they learn the practices of engineers, scientists, and mathematicians.
As for educators, technology is now available to assist students to build inventions, program robots, and print and design 3D models. What’s more? The high-tech devices have significantly expanded the repertoire of techniques they can utilize to create their visions. 3D design and printing, no doubt about it, is one of the instances that follow this trend with free programs such as Tinkercard and cheaper 3D printers making 3D design accessible to more schools and students.
Augmented Reality Advantages
The emergence of augmented reality has allowed students and teachers to interact with their world by using the Smartphone to create layers of digital information on top of the physical world. Many apps have accessed the merits of augmented reality potential to create and immerse learning experiences. Students continue to learn and interact with NASA spacecraft or combine and manipulate elements from the periodic table.
Importance of Meetup, Community, or Group
Teachers and students can benefit considerably from having a forum to share their experience, getting inspired by people’s works, and asking questions. Online communities like Makerspaces Google Group and the K-12 Fab Labs and Maker Faire can be great places to network with 3D printer enthusiasts and other educators.
Virtual Reality from Poster Board to Cardboard
NASA has provided easy instructions on how you can create your 3D images and build 3D glasses from poster board or cardboard perchance you want to go 3D while staying analogue. Teachers can introduce their students to the world of taking pictures of an image from different perspectives. The image will have the three-dimensional appearance when they look at them with the 3D glasses.
There is also a foldout cardboard headset for mobile that can create DIY virtual reality. This can be done with Google Cardboard. The best thing is Google provides free specs that can give students the chance to build their cardboard viewers. Though you can purchase pre-fabricated kits, the headset works with a couple of apps, allowing students climb a mountain or paint in 3D.
Learning the Software
A particular 3D printer has specific software, and it is advisable to follow the instructions. After designing their 3D models, students often have to print object after creating the file in g-code. To see the references to coordinate, just like in a math class, educators need to look inside the file with their students. Concerning the built platform, these coordinates dictate the tool-path where the printer nozzle will move.
Assembling Basic Models with 3D
Do your students love 3D animation projects and modeling? A free application, Blender, has been designed to produce professional models. If you are just getting to know about Blender and don’t know how to use it, there are uncomplicated tutorials to get you up and running with the software.
Also, the Google Sketch Up has allowed students to use, create, and design 3D shapes assemble basic models ranging from creating a simple game to designing a building or creating a 3D floor plan. The application is free to download. Students can also browse through millions of existing models that they can use in the classroom.
The essence of bringing 3D design and printing to the classroom is to assign tasks to the students that they can accomplish quickly. This will create a sense of initial success. In most cases, once students realize how simple the software is, they often go ahead to make more intricate designs. Keeping it small and straightforward in the beginning gives teachers an idea of the energy and time it involves printing one or multiple models from a given assignment.